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Interface: Space (Undo's recent work)

Started by undo11, August 21, 2012, 10:22:57 AM

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undo11

#75
next was an idea we tinkered around with, in relation to questing.
quests begin at the hub associated with your faction.   when embarking on quests, you are directed to a hub portal. at the portal is what is referred to as the GARB DEVICE.  the garb device determines what appearance and mode of transport will be necessary for the quest you are about to embark on, and then allows you to enter the portal with your new appearance. the mode of transport would materialize on other side of the portal, on the actual questing world. 

when going on quests that require the garb device,  we considered having the player UI change appearance as well, to fit the mood and atmosphere, timeframe, etc, of the questing planet you are on.   the big argument against this idea is that people tend to want to customize their UI, and having the game engine changing that customization everytime they embarked on a new garb device quest, would be a problem just waiting to happen.

see attached an example of a questing world UI (deliberately made to look older, even less tech saavy) for a fantasy based questing world . now the idea i thought would still allow this to work is to have an UI customization for questing world types, that save to your character's data pad, just like their garb rooms.  so initially, you would have to create your ui customization for each questing world type (category, such as fantasy based, futuristic, dystopian, etc).   

the next thing i considered was having a couple add-on designers, who did nothing but create add-ons for the game and have them provide these add-ons from the hub libraries/databases.   players could peruse the add-on database, pick the ones they wanted, and fine tune their game play which would include a UI customization section that could be created and saved in advance of ever embarking on a garb device questing world.

this would mean that third party add-ons would have to be a no-no, and that might be hard to impossible, to enforce.
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Cyanhide

Update


I used the face from your screenshot as baseline.

So i'm trying to figure out the glasses but i'm running low on resolution :o

So the ornaments/glasses where gold first but then I tried using a metal'ish blue which suits the mercurians better i think.


Cyanhide


Edit: Thanks for loading the here machine pictures, those are really perfect for baseline, It each shows distinct features and trades.

undo11

compare the above ui , to this one for homeworld parts of the game.  this is the normal space ui (see attached)
the chat box and action bar are resizable, dismissable and movable to any place on the screen.  so alot of customization is possible.   however,  add-on ui designers would probably have a field day with something like this
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undo11

Quote from: Cyanhide on August 22, 2012, 09:21:05 PM
Update


I used the face from your screenshot as baseline.

So i'm trying to figure out the glasses but i'm running low on resolution :o

So the ornaments/glasses where gold first but then I tried using a metal'ish blue which suits the mercurians better i think.


Cyanhide


Edit: Thanks for loading the here machine pictures, those are really perfect for baseline, It each shows distinct features and trades.

wow she looks awesome!
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Cyanhide

You like? I'm glad, its nice to do some painting again, for some reason I can never get the same amount of quality for myself then I produce for others.
Shame really ^^


Cyanhide

undo11

Quote from: Cyanhide on August 22, 2012, 09:25:14 PM
You like? I'm glad, its nice to do some painting again, for some reason I can never get the same amount of quality for myself then I produce for others.
Shame really ^^


Cyanhide

you should be proud of that! it's a splendid work of art.  the movement in it, is fantastic. 
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undo11

#81
you know the one i'd like to see you paint....
jupiterians. they're actually not stocky. the hero machine just didn't have an option for short, adult, thin.  only, short adult stocky.
they are lithe, not emaciated or skinny, just trim and slender but also quite short.
the concept regarding height was related to planet size.  the bigger the planet, the shorter. the smaller the planet, the taller. so since they are biggest planet in the game, they are shortest.  the more mass, the thinner the bones.  the less mass, the thicker the bones.
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Cyanhide

Well I'l finnish her, then i was thinking of doing the male versions ( males are easy )

And then I'l paint a jupiterian. So like elvish kinda posture but short and no pointy ears? :p.
But i'l read up on them before i'l paint one.


Well i'm really glad you like it so far. Now off to bed the misses awaits.


NN


Cyanhide

undo11

Quote from: Cyanhide on August 22, 2012, 09:44:35 PM
Well I'l finnish her, then i was thinking of doing the male versions ( males are easy )

And then I'l paint a jupiterian. So like elvish kinda posture but short and no pointy ears? :p.
But i'l read up on them before i'l paint one.


Well i'm really glad you like it so far. Now off to bed the misses awaits.


NN


Cyanhide

great :D anything you're willing to contribute is all good.
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ArMaP

Quote from: undo11 on August 22, 2012, 11:02:07 AM
1.  the browser hates 3d.   no matter what browser.  it doesn't like generating all those faces and keeping it in browser memory.  the result is this really irritating low level flicker rate that hurts my eyes.  if it hurts my eyes, it will probably hurt somebody else's eyes as well.  and i am really concerned about the effect it might have on epileptics. 
I have a program that analyses any on-screen action and makes a report about it, so that can be tested, once you have something visible. :)

Quote2.  we need something that people with direct x 9 can play, because this economy has bottlenecked alot of computer upgrades  (including my own).  sure replacing the computer maybe cheap but there's also the graphics card.   i can guarantee you unreal is currently running direct x 10 and higher and probably requires a 200+ dollar graphics card upgrade to build/play games with it.  it's pretty though, real pretty.
As far as I know DirectX doesn't work in browsers, but I have not been following that area for a long time.

ArMaP

Quote from: petrus4 on August 22, 2012, 01:25:21 PM
C# is pure Microsoft, AFAIK.  Hence, probably Windows only; although I don't
know, because I've never used it or really looked at it at all.
C# (and all .Net languages) can run on Linux by installing Mono, a conversion of the .Net framework for Linux, the result of the Mono Project, sponsored by Novell and made with support from Microsoft.

I tested it some months ago, by installing a site made with C# on a Linux machine with an Apache web server, and it worked. :)

undo11

more graphical things from the game.

this is a hub schematic, overhead view
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undo11

#87
haircolors
hairstyles
markings
lip colors
lip designs
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undo11

JOIN THE GAME!
Are you a programmer or 3d modeler?  We need you here: http://www.thelivingmoon.com/forum1/index.php?topic=530.0

undo11

JOIN THE GAME!
Are you a programmer or 3d modeler?  We need you here: http://www.thelivingmoon.com/forum1/index.php?topic=530.0